OK. So at best, they could possess a charm, and get the standard automatic augment off that? Or not even that much?
> *Normal* animists won't have suitable/working
> relationships with spirits
> outside their tradition/practice; normal
**animists**
> and sorcerous types won't
> have relationships with spirits *at all*.
You meant "theists", I take it?
> Heroes are wierdoes, and can break rules.
Not if the rules is part of How Glorantha Works, they can't - not in my Glorantha, anyway. No more than I can simply ignore gravity. I can develop heroic level Jump skills, I can build a spacecraft, but I can't just ignore it.
> Hope that helps, Jane.
It clarifies, which helps no end - thanks.
Do I take it, then, that the reference David Dunham gave to "most Gloranthans using mixed magic" refers to common magic only?
So what I probably need is some Common Magic charm that'll do what I want at a suitable power level (and anything that high-powered probably *will* require a shaman to make it...)
hmm, that still doesn't give the effect I want of having this ability at a low level most of the time, but having it really high as a once off... will keep thinking!
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