Re: New players and Combat defeat.

From: Rob <robert_m_davis_at_...>
Date: Wed, 08 Dec 2004 19:52:29 -0000

> In any case, negative reinforcement is bad policy anyhow in a game
that's
> supposed to be fun.

here here!

> Instead positively incentivize not killing. "If you
> don't kill him, I'll give you a free Merciful ability."
>
> Mike

Don't think it would work. The chap who plays the hunter in our group plays a fairly murderous, sneaky killer. His rationale is that his time in the wild has desensitised him. Ho hum - had anothe mate who started out trying to play heroic, somtimes non-combatant characters but they always descended into murderous behaviour.

In AD&D parlance I always play Chaotic Good, some are natural Chaotic Evil.

Yeah, maybe I'll change the killer to evil? Yeah, thats better! Oh, I'm not the narrator anymore!! :D

Regards
Rob

Powered by hypermail