> In any case, negative reinforcement is bad policy anyhow in a game
that's
> supposed to be fun.
here here!
> Instead positively incentivize not killing. "If you
> don't kill him, I'll give you a free Merciful ability."
>
> Mike
Don't think it would work. The chap who plays the hunter in our group plays a fairly murderous, sneaky killer. His rationale is that his time in the wild has desensitised him. Ho hum - had anothe mate who started out trying to play heroic, somtimes non-combatant characters but they always descended into murderous behaviour.
In AD&D parlance I always play Chaotic Good, some are natural Chaotic Evil.
Yeah, maybe I'll change the killer to evil? Yeah, thats better! Oh, I'm not the narrator anymore!! :D
Regards
Rob
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