This is the reasoning behind the rule getting written. The Double Point cost should apply to things that don't fit either the game events that have occured, or reasonable extrapolations of what you may have down in down'time. A Farmer farms, so any points spent for "down-time experience" in farming (whether you're allowing Keyword increases, or just buying up "Sow Crops") should be at the normal cost. Basically *any* keyword "down-time" experience should be at the normal rate - because keywords are what your hero does when he's not being played in the game. If the player says that during the down-time he is looking for training in XYZ ability, then that, too, should be counted at the "normal" rate - maybe make him roll to see if he finds/convinces someone to teach him the ability.
The Double-Cost is really for things that come out of nowhere - "I want to buy "Belch Acid 13"...
RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a
fait ce qu'il a fait.
- Richelieu
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