>>If there's one thing I really dislike in the Homelands >>format, it's that 'Why did you leave home' bit at the end. >>You can have perfectly good adventures without ever leaving home.
Of course. And I know I'm being petty. It's just that it's one of those little 'No, that's not the point!' things, like the desperately geeky examples of play that gets to me.
One of the (few) things that HeroWars seemed to do well was putting forwards a style of play that was distinct from the RPG default. HeroQuest, in trying to be approachable, does seem to push default D&D 'party' ideas.
> Had you considered it for backstory? This is why you left home. And now
> you're back...
Good save! I like that.
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