Re: Magical exhaustion

From: John Machin <trithemius_at_...>
Date: Tue, 8 Feb 2005 11:19:35 +1100


On Mon, 07 Feb 2005 10:35:45 -0600, Mike Holmes <mike_c_holmes_at_...> wrote:
> Or something like that. Doesn't matter, because the point I was making is
> that this sort of limit from earlier RPGs is just no longer neccessary in
> HQ. They existed to make magic a resource that had to be managed. Just not
> what HQ is about. So the mechanics reflect that. Yes, the in-game "reality"
> about magic being exhausting is still in there, which is cool. It's just in
> there in a way that makes it more about the notion that there are limits
> overall to what a person can do with magic. Not tactical limits. If you use
> your "smite foe feat" for the seventh time in this extended contest, you're
> not going to run out of the ability to do so again. Only if you're in a
> battle, and trying to smite foes for an hour or so that you get a penalty
> (at which point, I'd be having contests for regular exhaustion as well).

Unless you are an orderly?

-- 
John Machin
"Nothing is more beautiful than to know the All."
- Athanasius Kircher, 'The Great Art of Knowledge'.

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