> As for the lock-picking example, I think that there are some types
of scene in literature and film that, while thrilling to watch, are
really boring to role-play through.
Well yes, I think this is getting to the kernel - which of these things might have a mechanic which supports them, making them enjoyable to play out in HQ and which is it simply not worth trying to transpose...
> contest. But if it's just a question of whether my horse if fast
enough to
> catch the just-hijacked train, resolve it in a single roll.
...and which might best be done briefly.
Sam.
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