Neil:
> Excellent example of a good contest. But...
> > let's give it five rounds, including incremental augments for the
lightening sky, if you're on higher AP by the end, Elmal will have
come to the rescue.
> ...why fix the duration at five rounds?
Three reasons (conflated in my earlier posts - sorry)...
> Your goal is: hold the trolls off until dawn. Their goal is
something like 'Eat the hoomans before dawn'. If you knock the
trolls down to -ive APs, you've held them off. If you end up at -ive
APs, the trolls got you before the sun got them. If, in the first
exchange, the heroes bid everything and win, narrate how their
initial repulsion was so devastating that the trolls immediately
fled. If the heroes keep bidding small amounts, the two sides keep
sniping at other as the endless night wears on. If you want Elmal to
lighten the sky, that'll probably be a small bid ("We hunker down for
a few hours: 7AP, using my 'Build Stout Defences' ability") with any
AP loss converted into a Hurt for the trolls.
I had meant to say, "You win if your AP remain +ve", not the greater final AP wins, as I have a sneaking, perhaps misguided, suspicion that that might work. Yes, if someone goes negative first, end of story. But otherwise, it might work for point 1 above.
Sam.
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