Yes.
> Do you look for NPC
> flaws to give the party more augments?
Yes, sometimes, but not often. If the party are outclassed and need more augments (or a completely different strategy!) I'll try to signal this to them.
> or do you make your PCs tell you that they are using the flaw of
> the opponant.
"Make" is the wrong word - allow and encourage, yes.
Like many people here, I don't fully stat my NPCs. I'll know their basic keywords and a few interesting things about them. Some of those interesting things may be flaws that I suspect the PCs will trigger.
The players may, as you suggest, assume certain flaws based on the obvious keywords - light-hating trolls, prudish Dara Happans, and so on.
The players may also sometimes state that they've used abilities to find out flaws - "sense enemy weakness", "knows all the gossip", "troll culture", that sort of ability. If so, I'll allow that ability as a straight augment, or I'll allow it as a separate action, to see if they know a specific weakness to be exploited. The latter may cause them to change their entire mode of attack - and of course, they may have got it wrong! "Trolls all hate garlic? Fine, we'll eat a lot, and breathe on them..."
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