RE: Re: Charms for friends

From: Tony Davis <gallows_brother_at_...>
Date: Mon, 14 Nov 2005 15:33:22 -0800 (PST)


i haven't actually seen any game rules evidence that this will happen. you can't concentrate, but nothing in the book says you can't join two different religions... the grazers and the storm tribe aren't necessarily enemy gods.

people say all the time that the gods will shun you, but i think that's an interpretation.

someone find me a rule in HQ that says you can't be a casual worshiper of more than one religion and i'll recant.

t.

>
>
> >From: Tony Davis <gallows_brother_at_...>
> >
> >I think that for mixed parties, people might do
> well
> >to take a page from the old Runequest traditions of
> >actually joining up.�
>
> I believe that the problem nowadays is that if you
> do join, then, to use
> your example, Orlanth will shun you, and you'll lose
> your feats from him.
> Unless it's Kolat we're talking about.
>
> That is, it's easy enough to say "just join." But
> unless the tradition is
> friendly with the pantheon or tradition you worship,
> then the beings in
> question aren't going to allow you to use their
> abilities, even if you can
> somehow manage to convince the people who can induct
> you to allow you in.
>
> Which all actually makes sense. The only question I
> had was the extent to
> which gods tended to be against other gods. And,
> apparently, it tends to
> follow the lines of the cultures. That is, I used to
> think it was by
> pantheon, but now I understand that it's opened up
> to each god having his
> own prejudices.
>
> But otherwise, yeah, where allowed, I think it's fun
> to have characters get
> involved in as much religion as seems reasonable for
> the character. I like
> my current wizard character, because I think he may
> get very syncretist
> about his religion and risk becoming a sorcerer, in
> essence (double entendre
> unintended).
>
> Mike
>
>
>
>
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