wrote:
>
> At 10:27 am +0000 18/12/05, HeroQuest-rules_at_yahoogroups.com wrote:
> >Message: 1
> > Date: Sat, 17 Dec 2005 19:07:38 -0000
> > From: "markmohrfield" <markmohrfield_at_z...>
> >Subject: Re: Keyword ratinga vs character age
> >
> >Perhaps rather than raising the keyword you could simply give the
> >older character more than 20 extra points to spend on raising the
> >abilities and/or raise the ceiling only allowing +10 to any single
> >ability.
>
> I've been doing this with soldier type characters - taking an
ability
> called 'Veteran' and putting the ability level commensurate with
the
> number of years the character has served (roughly 1 point per year)
> and using it to augment all the military skills that character has.
> By extension, this can be used with all characters - giving them an
> ability called, say, 'Experienced', and using it as an augment to
all
> their skills. Again, you could perhaps set the starting level of
> that skill at 1 point for every year past 20 that character has,
and
> start applying negative augments to physical skills once the
> character is past, say, 40 or so.
>
> Either way, in general, these abilities aren't active abilities -
> they can only be used as a source of an augment.
Forgot to say, this augmenting ability must form part of the chargen -
either featuring in the narrative or as part of the lists.
TTFN
Maddy