RE: What's in a keyword?

From: Jane Williams <janewilliams20_at_...>
Date: Fri, 23 Dec 2005 08:10:55 -0000


> Yep. to *my* thinking, all you need to list are the Keyword,
> and any ability that you explicitly increase (or decrease).

I started to realise this when I realised that I could take the NPCs, even the followers, as written in OiD, and run them quite happily with no more information than that. And if NPCs, why not PCs?

> Being in the middle of startup
> for a game, I see *everyone* listing all their Keyword abilities, even
when
> at default values. To me this is a lot of wasted typing and killing
> electrons for no good purpose.

What we've done in Swords is have the keyword on the character sheet, with a link to "our" version of the keyword. When we decide a skill is in that keyword, it gets put in the central keyword page for everyone to use. And that helps us keep in mind the concept of "yes, but do *all* Warriors have it?" when deciding if it's a Keyword skill or not.

But the "link" concept is important. Having the keyword a mouse-click away is far easier than having to find the right page in the right book. If I was paper-based, then yes, I'd be listing all the skills on the character sheet, too. Or photocopying the keyword page from the book and stapling it to the char sheet, or something.

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