Hi LC
I think the key here is to challenge players with this mindset with
challenges that do not explicitly refer to the rules for resolution.
For example, the player is very invested in this there/not there
ability. Give the player the opportunity to gain something that they
really want, maybe close the their stated goal in exchange for that
ability!
One of the fundemental premises of the Hero Wars is 'The hero wars
are here, what will you do?'. In my game we have addressed this
premise, among others, in a number of different ways, but the cue
always comes from the players.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, Lightcastle
<light_castle_at_s...> wrote:
>
> On Friday 23 December 2005 7:23 pm, Roderick and Ellen Robertson
wrote:
>
> > C'mon, that abilkity is just *so* munchkin!
> >
> > :-).
>
> Actually, she did try to muchkin it once by using it as a bonus to
chasing
> someone. (She also used it as a bonus in a surprise attack, but
that made
> sense, so I didn't consider it munchkin.) Interestingly, if
instead of saying
> she could run real fast because of it, she had simply asked to
dramatically
> show up in front of the fleeing villain (probably framed
dramtically against
> the waxing moon) I would have given it to her. :)
>
> LC
>