Re: The Stationary Lightbringers Quest

From: Charles Corrigan <charles_at_...>
Date: Mon, 20 Feb 2006 16:30:46 -0000

The way I read what Greg wrote is (and it is new to me too):

Ceremony:
is set up by the particpants to be performed in a single location. They are acting out pre-ordained roles, often including people acting out the opponents. An outsider could watch from the outside and see many of the events as people dressed up performing as if in a play. Some secret activities might be hidden in buildings, tents or simply by participants gathering close around the major actors. The power of the ceremony makes the otherside overlap the mundane and can cause participants to be replaced by the real thing rather than the pre-supplied actor - or just power-up the actor. Most annual/seasonal events will be performed as a Ceremony (e.g. the Sacred Time events of a Heortling clan).

Practice Quest:
is initiated by a ritual (or ceremony) to invoke the power(s) of the otherworld entity(ies) without crossing over to the other world. The participants then set off to another location(s) in the mundane world to perform the stations of the quest. The power of the invocation draws appropriate encounters that usually match the known or expected inhabitant(s) of the location(s). A cland and herd following the Waha Trails through the Greatlands of Prax and the Wastes will (usually) be a Practice Quest.

HeroQuest:
is initiated by a full invocation of the otherworld and the (main) participants will cross over to the other side and disappear from the mundane world. They will enter the Theistic/Spiritual/Essential) world of the major entity invoked and will (usually) get permission and direction into the HeroPlane/GodsWar where they will journey to the events of their quest and partcipate in those events. Supporting participants will remain in the mundane and will occasionally perform ritual actions to support the questors - anything in the mundane world that tries to prevent supporters from performing their roles will face a resistance powered up by the magic of the quest.

regards,
Charles

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