Enchanting an item is a complex and lengthy process.
I think that the hero does not need to know the actual feat to be embedded, however if they don�t then this attracts an increased difficulty to the embedding process. Two types of item can be created, a standard item where the items power comes from its connection to its current owner (via HP spent), or a powered item, where the ability of the item is fixed. For either type the requirements and processes remain the same.
Contest: Embed one or more feats in an object. Resistance: 14 + 10 for each additional participant (supplying feats to be embedded)
Standard items:
Any Success: Feat is embedded; owner can link to the item for 1 HP.
Tie to Major Defeat: Item is not enchanted.
Complete Defeat: Item is broken beyond repair and all previous powers are lost.
Powered Items:
Complete Victory: Item is powered, embedded ability = 1 x the casters skill
level
Major Victory: Item is powered, embedded ability = 1/2 x the casters skill
level
Minor Victory: Item is powered, embedded ability = 1/4 x the casters skill
level
Marginal Victory: Item is powered, embedded ability = 1/10 x the casters skill
level
Tie to Major Defeat: Item is not enchanted.
Complete Defeat: Item is broken beyond repair and all previous powers are lost.
Items with multiple Enchantments can be created however each additional feat adds +20 to the resistance to successful enchantment.
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