A ritual is considered a static heroquest so this outcome seems more appropriate to me.
I wrote previously:
> Powered Items:
> Complete Victory: Item is powered, embedded ability = 1 x the casters skill
> level
> Major Victory: Item is powered, embedded ability = 1/2 x the casters skill
> level
> Minor Victory: Item is powered, embedded ability = 1/4 x the casters skill
> level
> Marginal Victory: Item is powered, embedded ability = 1/10 x the casters
> skill level
> Tie to Major Defeat: Item is not enchanted.
> Complete Defeat: Item is broken beyond repair and all previous powers are
> lost.
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