Hi!
Hmm, initiate/practioner level magic does make sense (at this level,
it is better to get spirits, but the Storm Bull spirits are more
interesting anyway). This leaves certain questions unanswered (can
you get a spirit ally, for example), but I think that I'll at least
start this way.
Thanks,
David.
- In HeroQuest-rules_at_yahoogroups.com, "Roderick and Ellen Robertson"
<rjremr_at_...> wrote:
>
> > Has this (or a similar question) come up in anyone's game:
> >
> > When a worshiper of St. Taurox vists the Storm Bull's/Urox's
> > encampment in the Eternal Battle and comes away with animist or theist
> > magic: (1) does he get affinities, stand-alone feats, or affinities
> > including feats?; (2) does he get charms, fetishes, or a spirit ally?
>
> People that go to the wapentake become Initiates, Practitioners and/or
> Orderlies of the Bull. (even though there's no "Initiate" level
worshipper
> of the bull in Theist societies).
>
> So you'd get:
> Affinities (like an initiate) and/or stand-alone feats,
> Practice spirits,
> Spells.
>
> While the rules don't say so, I'd make going to the eternal battle a
> Heroquest, and each visit would only get you one ability (Affinity,
> stand-alone feat, spell, spirit). But you'd be able to ignore the
> restrictions on the form that the magic takes. So a theist could get a
> spirit or spell, an animist get a spell, affinity or stand-alone
feat, and a
> sorcerer a spirit or affinity/stand-alone feat. You could also
learn the
> magical abilities like Spirit Face or Soul Vision that were
appropriate to
> your "worship level".
>
> RR
> C'est par mon ordre et pour le bien de l'Etat que le porteur du
présent a
> fait ce qu'il a fait.
> - Richelieu
>