So I haven't seen the rest of the comments about
healing and
injuries, but here's my take, if you'd be so kind to
pass it on to the group:
I'd stack penalties that apply to similar abilities -
so a -10% and a
-50% that both applied to, say, dancing, would yield a
-60%. Two
-50%'s would result in a cumulative -100 *for that
contest* if they
both seemed reasonable. This wouldn't indicate that
the hero was
"dying", just that his wounds have made it impossible
to compete.
BTW, there is no penalty greater than 100% - there may
be wounds that
would indicate that, but the penalty wouldn't be
greater.
I'd try to give a good description of the penalty, so
that the
players and narratotr have the informatio they need to
make the "this
applies in this situation" determination - Mike's "Arm
Gash -10"
mechanics work fine for this. I'd also make the
penalties apply to
more and broader abilities the more severe the penalty
is - an "Arm
Scratch -1" would apply to fewer abilities than a
"Broken Arm -50"
RR
No, no sig. Now that's limited access!
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