Re: Re: Getting injured (etc) multiple times - cumulative wounds

From: L.Castellucci <lightcastle_at_...>
Date: Sun, 19 Nov 2006 00:30:26 -0500


I seem to fall in between the two of you on this. I agree with Neil that a hero is in one state of health BUT that this is not a general one for all things. You are in states of health concerning all aspects of your character. So I tend to allow penalties to accumulate, but rarely on the exact same ability or constellation of abilities so they don't stack so much as spread.

LC

On November 19, 2006 12:02 am, neil_wimp wrote:

> Except that the reasoning in the HQ book is that a hero as a state
> of health, and the state of health determines any penalties imposed.
> Now, the thing about states is that you are in exactly one of them
> at a time: you're always in one of them, and never in two or more.
> This means that multiple defeats don't have a cumulative effect: if
> you're already in one state of health, you can't move into it again.
>
> That's why the exception for Hurts is made: you can be Hurt more
> than once.
>
> Of course, if you want to change things in your game so that
> penalties do accumulate, that sounds like a perfectly fine idea.
> I'm just trying to point out that this would be a change.
>
> Neil.

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