Re: Re: Tricky situations List

From: Mike Holmes <mike_c_holmes_at_...>
Date: Wed, 14 Mar 2007 15:19:41 -0600

>From: "L.Castellucci" <lightcastle_at_...>
>
>Always a classic. Personally, I will do automatic demise on the "Last Man
>on
>the Bridge" scenario if the player wants this to be their chance to go out
>in
>a blaze of glory. (And success then being how much time they buy/how many
>people get past.)

I think that an example here makes this one obvious. Let's say that there's a monster pushing you over a cliff, and you say that your goal is to pull the monster over the edge with you.

It's only by seeing everything in terms of the combat results example that we feel that your character can't die in a dangerous situation. Your character only fails to die in a combat short of a "Complete Defeat" because he's trying not to die. That's part of his goal. If it's not part of his goal, then he'll die.

A character can also cut his own throat, and that's an automatic success, right? We're not going to make a player roll to see if they can accomplish that, are we?

Characters can die for any reason outside of a contest. Or be wounded, for that matter. The contest rules only say that combat can only wound or put them dying in limited circumstances if they're resisting that happening.

Yes, this could be more clear in a new edition...

Mike



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