Re: Re: Tricky situations List

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Thu, 15 Mar 2007 20:20:37 -0700


> I think, too that is is a big glitch which affects how people
> experience the game. I think those "dying" results are great. But
> they should happen more often, say at least twenty percent of the
> time in an evenly matched contest.

Ya know, I was ready to write up a big paragraph-by-paragraph explanation of how I thought you were wrong, but really, it ain't worth it.

I think you're wrong and the rules work just fine for the way *I* want to play - reduced chance of "death" and all. And just because I happen to like the rules the way they are is not indicative that they are that way *because* of me - take a look at the credits for HW and HQ. We all shared the same vision of the die mechanism.

BTW, 1/400 is the chance for a specific hero to die. 1/200 is for *a* hero to die.
(1/10 that the first roll will be a critical *or* a fumble; 1/20 that the second die will be the opposite.)
(Simple contest of two opponents with matched masteries, of course.)

RR
He was born with the gift of laughter and the sense that the world was mad R. Sabatini, Scaramouche

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