I suspected there may be something like that going on but I didn't want to second-guess :)
> > and that they bothered to work those odds out
>
> I'll take the blame for that -- It's just something I was interested in.
I didn't specifically mean working the odds out actually. What I meant more was caring about what they were at the time. I can easily imagine, though, with tabletop sessions, wanting to work the odds out out of curiosity.
> I think the basic HeroQuest contest mechanic is fun and elegant, but
> simple contests appear to be a sucker bet for anything that could have
> serious negative consequences for a character. And if there is no
> possibility of serious negative consequences, why bother with a
> contest at all?
Well, as we've discussed here before, serious negative consequences to a character can be fun while the ultimate negative consequence (death)can be less so. Since you've been there, can I maybe ask a few simple questions?
I'm just interested in that sort of empirical experience.
Cheers.
Sam.
Powered by hypermail