>Q: What is it that roleplayers want combats that simulate a battle of
>attrition where the winner is the one who falls over when he has
>reached his capacity to take damage? Classic D&D/RQ/Hero System?etc,
>etc.
>
>Where is this in any literature or film? Nearly all fights normally end
>when one guy makes a telling blow. Which the native HQ system simulates
>beautifully. Far more realistic.
Ever seen Die Hard?
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