>
> On Thu, 26 Jul 2007 07:40:04 -0000, you wrote:
>
> >Q: What is it that roleplayers want combats that simulate a battle
of
> >attrition where the winner is the one who falls over when he has
> >reached his capacity to take damage? Classic D&D/RQ/Hero System?etc,
> >etc.
> >
> >Where is this in any literature or film? Nearly all fights normally
end
> >when one guy makes a telling blow. Which the native HQ system
simulates
> >beautifully. Far more realistic.
>
> Ever seen Die Hard?
>
yes perfect example. He doesn't get shot or stabbed several times does
he? But he gets beat up plenty, but is able to enter each scrap with
gusto (ie full ratings). No one is suggesting that after a meaningful
contest the player character is completely unharmed unless they clearly
outclass their foe. But hurt enough to be taking penalties - no, not if
they won.
Regards
Rob