> One of my players complaints about HQ is that it takes
> so long to scour their sheets looking for every possible augment.
One possible solution -- and I've heard tell that this is how Robin Laws intended the game to be played from the outset -- is to keep the character sheet limited to keywords, character-specific attributes, passions, and relationships, not allowing lengthy lists of keyword abilities. In that way, you have a much more managable handful of attributes from which to draw augments and less fiddly crossreferencing. A lot of the agonising fiddliness of augment-hunting arises from picking out multiple augments from within the same keyword when a single score from the keyword itself will do.
!i!
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