RE: Heroquest Kung Fu

From: Sam Elliot <samclau_at_...>
Date: Tue, 23 Oct 2007 12:30:13 -0300


I was going to reply and suggest he invent an ability called "Kung Fu" and leave it at that; much as I would "Fencing".

That felt a bit mean after all that work, though.

Sam.

> -----Original Message-----
> From: HeroQuest-rules_at_yahoogroups.com
> [mailto:HeroQuest-rules_at_yahoogroups.com]On Behalf Of Tim Ellis
> Sent: 23 October 2007 11:20
> To: HeroQuest-rules_at_yahoogroups.com
> Subject: Heroquest Kung Fu
>
>
> Someone posted a set of houserules on rpg.net for Kung Fu in
> Heroquest - a rather complex, overly crunchy set to my mind,
> suggesting the poster hasn't quite grocked the "HQ Philosophy" (A
> situation I'm sure many of us can sympathise with until we
> suddenly "saw the light")
>
> If you are interested in seeing the rules, and/or making suggestions
> as to how you would handle things the thread can be found at
> http://forum.rpg.net/showthread.php?t=360353
>
>
>
> To Post a message, send it to: HeroQuest-rules_at_...
> To Unsubscribe, send a blank message to:
> HeroQuest-rules-unsubscribe_at_...
> To Complain constructively please email me at steve_at_....
> Yahoo! Groups Links
>
>
>
>
>

Powered by hypermail