RE: How to run a chase in HQ2

From: Matthew Cole <matthew.cole_at_...>
Date: Mon, 23 Feb 2009 23:25:12 -0000


An interesting prospect and one I have used myself for actual heroquests. It could be that I will do that but I think you are right in summing up my 'fantasy contest' as an expression of an HQ2 group extended contest.  

Whatever I do I think I will be involving the players in the decision-making process, as we proceed through the chase. We are, after all, still learning the new system and also how to play narratively.  

Cheers  

M


From: HeroQuest-rules_at_yahoogroups.com [mailto:HeroQuest-rules_at_yahoogroups.com] On Behalf Of L C Sent: 23 February 2009 22:36
To: HeroQuest-rules_at_yahoogroups.com
Subject: Re: How to run a chase in HQ2  

>snip<

I'm not sure why a series of simple contests, chained, is a problem. Maybe HQ2 really works against that approach, I don't know. Or are you really just asking, "is there a way to do this using the Extended Contest rules"?
I know with HQ1 more than one person used the idea of chained simple contests, with each result influencing the next roll by changing up the situation to do extended sequences when they didn't like how the EC rules handled it. I would think HQ2 would still allow that. I don't see how that isn't using "vanilla HQ".

LC

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