Off-piste. The monsters are what happens to you if you play HQ as a non-narrative game. E.g sim
I can't post an explanation but I understand that you just can't mix creative agendas. It would be interesting to hear off-list how you think it would work. Cheers
I have a strong feeling that you will really like HQ2. Thinking back to your reactions to the things you have learned already.
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