> Jonas Schi�tt:
> > Quick summary:
> >
> > 1) Powers are tough to learn.
> >
> > 2) Powers suck.
>
> Indeedy. Particularly Strikes, though. The idiocy of Counters seems
> less. Or at any rate, more intuitively appealing...
A Paradox of Mysticism is that it's (much) easier to write it up for a heavily simulationist system (aka RQ : see Sandy's worthy attempt), than for the easy, storytelling HW system.
Basically, there's no nitty-gritty worldstuff to Refute !
cheers,
Julian Lord
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