My take on the rules is that you can do both, and that the intent seems to be that important characters would have some fleshed out detail but probably not have specific numbers. So an NPC might have superb sword fighter and some consideration that in a straight fight with no added detail he would present a "Hard" resistance.
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> It seems unclear in the rules whether an antagonist is supposed to be a full-fledged character (in game mechanics terms, meaning they have hero points, etc.) or just a resistance as part of the pass/fail cycle. There are parts of the rules that seem to support both ideas. I've already searched through the messages, I'm sorry if this has been answered already and I missed it.
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