Re: Meta-gaming the difficulty cycle?

From: Henk Langeveld <henk_at_...>
Date: Mon, 20 Sep 2010 20:56:05 +0200


On 2010-09-18 15:27, Kevin McDonald:
> I remember a game where my character died an sticky death in the sewers the
> day before he would have learned he was heir to a fortune. It was a fitting
> end to that particular story, and I loved it!

That almost sounds like Palliser's Quincunx. Remarkable story. Quite a good example of the pass/fail cycle.

Henk

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