The book gives you two alternatives to work with. Either you allow the boosting of keywords: in which case all the abilities within the keyword improve or you don't allow the boosting of keywords: each ability has to be boosted separately.
Either way during character creation you can use development points to boost keywords.
>>
2. Page 57 talks about Improving Your Character. The text reads, "To raise an
ability by 2 points at once costs 3 times the cost of raising it by 1 point,
etc." This reads kind of odd to me, but I think it presented this way for
abilities the GM decides costs more than 1 HP to raise per point. So a regular
ability might cost:
1 point increase - 1 HP 2 point increase - 3 HP 3 point increase - 6 HP 4 point increase - 10 HP
For a super ability that costs 3 points base, it would be:
1 point increase - 3 HP 2 point increase - 9 HP 3 point increase - 18 HP 4 point increase - 30 HP
Am I thinking of this right?
>>
That matches my thinking :-))
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3. Page 57 talks about Improving Keywords and says that if you're using the
umbrella approach, "...multiply the costs of raising abilities by 2 if you want
to raise a keyword by more than 1 point at a time."
I don't understand how this interfaces with the rules for increasing abilities referenced above. Like, say I want to raise a keyword by 2 points at one time. I'm assuming the cost would be 12 (2 base X 3 multiplier for 2 point increase at
a time X 2 multiplier for increasing a keyword more than 1 point a time). Is
that right?
>>
I don't see it that way, you are multiplying the cost by 2 twice. Keywords cost a base of 2 and then you apply the multiplier for the number of points you want to raise.
1 pt = 2 HP
2 pts = 6 HP 3 pts = 12 HP 4 pts = 20 HP
>>
4. Page 62 says that certain relationships with supporting characters act as
flaws. Do these count as flaws like described on page 14 (and count against the
total number)? Do they have a rating then that describes how this "flaw" is used
against the player?
>>
I think that all it means is that a positive ability can be used as a flaw. The benefits of having a relationship area usually more than the penalties. I have used many skills as flaws if the occasion demanded. A hero who is a superb swordsman could have his swordsmanship as a penalty if he was trying to pass off as an untrained peasant. They will have different ways of moving etc that a knowledgeable person could spot.
>>
I know this is quite a first post, but I couldn't find any collected FAQ or
errata on the web on this list. Thanks in advance for any feedback.
Nick
>>
No problems :-))
Gavain
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