I recently got the HQ rule book and am loving what I see so far. They system is fairly easy to learn and jives a lot with how I think about gaming, but I am confused on a couple of points.
1 point increase - 1 HP 2 point increase - 3 HP 3 point increase - 6 HP 4 point increase - 10 HP
For a super ability that costs 3 points base, it would be:
1 point increase - 3 HP 2 point increase - 9 HP 3 point increase - 18 HP 4 point increase - 30 HP
Am I thinking of this right?
3. Page 57 talks about Improving Keywords and says that if you're using the umbrella approach, "...multiply the costs of raising abilities by 2 if you want to raise a keyword by more than 1 point at a time."
I don't understand how this interfaces with the rules for increasing abilities referenced above. Like, say I want to raise a keyword by 2 points at one time. I'm assuming the cost would be 12 (2 base X 3 multiplier for 2 point increase at a time X 2 multiplier for increasing a keyword more than 1 point a time). Is that right?
4. Page 62 says that certain relationships with supporting characters act as flaws. Do these count as flaws like described on page 14 (and count against the total number)? Do they have a rating then that describes how this "flaw" is used against the player?
I know this is quite a first post, but I couldn't find any collected FAQ or errata on the web on this list. Thanks in advance for any feedback.
Nick
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