Re: DnD4e to HQ2 (was Greetings)

From: Tim <tim_at_...>
Date: Thu, 11 Aug 2011 09:17:03 -0000

I can see how Kevin got this impression, though I don't necessarily agree with him...

In earlier Gloranthan games a player chose to have his character join a cult / become an initiate / devotee etc of a God. These Gods were associated with Runes, and players wishing their characters to emulate their Gods would seek to gain/use/embody these Runic powers.

The S:KoH approach is that the player first chooses 3 runes that his character embodies, then uses these Runes, and the ratings assigned to determine which Gods he can worship and how he approaches them.

In some circumstances it's just a Tom-ah-to / to-may-to comparison. It doesn't particularly matter if you chose to play a Humakti, so concentrate on emulating his Death and Truth rune aspects, or chose to play a Character with strong ties to Death & Truth, so join Humakt. In other cases it might prove more limiting - A Spolite might, during the ongoing campaign findthemselves exiled in Prax and, rescued by nomads decide to join the cult of Waha! to aid their survival in the harsh environment. He might find it more difficult under the latest rules where his Darkness, Law and Stasis Runes have nothing in common with the Cult he wants to join than he would have done under RQ, where you would have just checked that the two cults were not "enemies"...

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