Julian Lord:
> 2) APs are Relative while D&D HPs are Personal*
Don't get what you mean when you say this.
> However, the basic *function* of both is the same : if you have many APs/HPs,
> then you are very powerful.
That's a tremendously vague statement, though, and doesn't compell me to see any strong similarity.
> Not if you believe Gygax' early articles (reprinted in in Best Of Dragon
IIRC).
> He described them pretty much as a mechanic to simulate a PC's ability to
> *avoid* being wounded ...
Which it entirely fails to do, of course. I cite falling damage and healing rules as proof positive... AD&D hit points are a classic example of 'more effort spend on rationalising the duff rule we have, than thinking of a better one'. (There's a moral lesson in there...)
Cheers,
Alex.
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