RE: house rule question of augmentation

From: Graham, Andrew <agraham_at_...>
Date: Tue, 27 Jun 2000 16:12:53 +0100


> My group gave HW a test drive last night: created characters and put
> them into a contrived fight just to see how things worked out. We had
> the case where some one tried to augment combat, and succeded, but so
> did the resistance role. The rub was the resistance was the lower die
> roll, so it was a marginal failure for the player, thus he had x1
> penalty. It was only augmentation of 2, so it didn't change
> things that
> much, but it didn't feel right.
>
> I think I'll try Complete/Major Success is x2, Minor/Marginal
> Success is
> x1, Tie and Marginal/Minor Failure is x0, Major Failure is x-1, and
> Complete Failure is x-2. Is this a common house rule? Did I
> misunderstand something?

No that's the way the rules work.
We just us a simple roll of ability minus the resistance of the bonus with a penalty only on fumbles.
i.e. skill 17 looking for a plus 2 edge would have to roll 12 or less

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