> This leads to the question: should feats do only one thing? Or can they do
> many things? It also question how much should be pre-interpreted and
> pre-digested for the players. For me it is clearly limiting creativity
> and innovation if there is only one possible interpretation. I think this
> might be what we are disagreeing about.
I think Robin Laws, Roderick and other folks have stated repeatedly that there's more than one way to use or interperet a feat. I'd go with that.
Jeff
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