<snip>
> The question then becomes which style preference to
> pick. I proposed the freeform, narrative-based
> style to Greg because:
>
> 1) It was in my judgment the best way to allow
> GMs and players to emulate Greg's Gloranthan
> fiction.
>
> 2) Going light on the stats meant that we could
> include more non-rules specific information in
> each supplement. This would allow the gamers who
> inevitably favor other styles to find in the
> books a much higher percentage of useful information
> to adapt to Runequest, GURPS, Ars Magica, or whatever.
>
> If I'd chosen to target a different audience segment,
> I'd still have alienated 25% of the current audience.
> You might be happy, Mikko, but others would not.
In fact I have no problem with your choise. The rules lite approach let's me use the new stuff, and keep playing with any system I choose. My worries now are
I and some others aren't asking for much. We say that the new system lacks description, just a bit, but a critical amount. All the gamers and GM's I know pay to _understand_ the world they are going to run games in. I think Hero Wars is failing to clear that marker, not by much, but it is.
> This is no doubt small consolation to you, since you
> happen to fall within the group whose RPG preferences
> are incompatible with HW's approach. But I was never naive
> enough to think the game would or could appeal to everyone.
In fact I think it's an impressive work, and I have quite sincearly encouraged people here to buy it. But I think that the avoidance of clear information has gone too far. It's written for people who already know Glorantha, and is seriously bewildering to newcomers.
> This message doesn't make HW into a game based on
> a design philosophy that matches your preferences,
> Mikko, but I hope it helps you to understand the
> decisions behind the creation of a game that doesn't
> suit you.
>
> Take care >>> Robin
I'm aware of this Robin. I knew what I was buying when I got my copy of HW. Believe it or not, but my criticism and suggestions are meant to be constructive. I want Hero Wars to succeed. At the moment I see it as a good, novel, product, but I think it could be great. We need to keep the strengths, and work on the weaker parts.
Pax,
-Adept
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