> At the end of my latest gaming session, when the players were
> spending their hero points, the Odaylan hero asked whether his
> character could own a spear, since he had no melee weapons.
Yes, of course. Heroic fiction is almost never about heroes grubbing for equipment. A spear is basic and inexpensive.
Plus, as you say, it's certainly plausible that you start out with equipment relevant to your abilities. (I can think of a few exceptions, Evaluate Gemstones doesn't necessarily give you a large collection for comparative purposes.)
> BTW, the lack of equipment for the Heortling cultural keyword means
> that male non-warrior starting heroes do not legally qualify as
> freemen (carls); in KoS, IIRC, to qualify one must own a spear and
> shield.
Hey, almost nobody in Glorantha wears clothes, either. (They're not listed except for a few folks with ceremonial robes.)
Surely the legal requirements to be a free man among the Heortlings are so low that everyone is a free man...
Thom
> >> - better augmentation table/penalties (several fixes suggested on
> >> this list work fine)
> >
> >Perhaps some altruistic soul who has followed this group from the
> >start might make a comprehensive list of these fixes,
> 1) apply penalties to the augmenting ability not the augmented ability (I
> use this and it makes people wary about augmenting one feat with another
> from the same affinity)
> 2) ignore penalties for all except either fumbles (or fumbles and
> major defeats)
An approach I liked was to turn augmentation into a simple roll by applying the resistance as a penalty.
David Dunham <mailto:dunham_at_...>
Glorantha/HW/RQ page: <http://www.pensee.com/dunham/glorantha.html>
Imagination is more important than knowledge. -- Albert Einstein
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