>> What work ? It doesn't require any, it requires only to be *played* !
>> Nothing less, nothing more.
>
> hmmm, I like consistent and at least somewhat developed campaign
> settings and game worlds. I don't want to have to figure out things
> like horse archery on the fly - and I don't particularly want to have to
> remember how I did it the *last* time it came up.
Write it down or trust your players' memory. Role-playing games are exercises in oral history anyway.
> Hmmm I've usually found it easier to convert old charcaters than to
> create new ones - the old characters have breadth and depth - a
> familiarity that make sit easier to describe their concept.
And how do you do when you don't have the keywords ? You make it up ! You invent them ! You work on them ! Don't you ?!? ;o)
Christoph
"It's the Hero Wars for Arkatssake ! Survive, improvise, overcome is the rule of the game !" Rurik Four-born sometime after 1621 S.T. .
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