Re: Simple vs Extended

From: JEFFREY KYER <jeff.kyer_at_...>
Date: Tue, 26 Sep 2000 13:41:29 -0000

>
> I agree, I use simple contests only where the outcome of the
scenario
> doesn't depend on the die roll. If you succeed, you haven't utterly
> defeated the enemy, and if you lose, you haven't been killed. If
you're
> fighting, the loser is driven off with a wound and may not feature
in the
> scenario again.

Very true. And when fighting mooks in the non-climactic fights, I DO allow simple contests to dictate what appens. Afterall, they are just
goons and are not really much of a challenge (but players do get upset
when you say 'okay, you goon the guards' now what) -- it reduces the flavor and.... spice of possible disaster that any good adventure (and
adventurer) needs.  

> In "Chasing Kites", I did "tempt the raven with shiny thing" as a
simple
> contest, likewise "catch the loose kite". Neither of these were
crucial,
> there is always some way of recovering from a failure, so there's no
> problem. In fact, in the entire scenario we did no extended
contests.
>

"Shiny thing! Poing! Poing! Ooooooh!"  Kiki the ferret

Yeah, they all work. And they were not defined as simple or extended contests as they were left to the narrator's judgment -- I have resolved them as simple contests m'self.

Jeff

Powered by hypermail