I totally agree Bryan T. I have always liked the idea
of a favorite magical item or weapon growing in power
along with its owner.
- Bryan Thexton <bethexton_at_...> wrote:
> --- In hw-rules_at_egroups.com, David Dunham
> <david_at_a...> wrote:
> >
> > Any item listed in the character writeup should be
> given a rating,
> > even if it seems like a mundane. (My character
> Nallindia's boat
> > "Snapper" wasn't magical in my original
> conception, but it sort of
> > turned that way in play, which probably encouraged
> me to put points
> > into it.)
> >
> This is, IMO, one of particularly tasty things about
> Hero Wars, it
> lets you essentially make your own magic items by
> building abilities
> into them (either at the start or in play).
>
> Just a quick compare & contrast with RuneQuest. My
> favorite
> runequest character was essentially a skirmisher,
> but against the
> most monstrous foes always seemed to end up fighting
> with his spear,
> and striking the killing blow with it. That spear
> killed a vampire,
> a sea monster, a chaos horror, amongst many other
> things. I always
> wanted to take that spear and do something special
> with it, since I
> knew my character had more faith in it than any
> other weapon on
> earth.....but how? In Runequest only through cludgy
> spell matrices.
> In contrast, in herowars, I could buy it the ability
> "Slay Monstrous
> Foe," an augment that I could use when facing
> particularly horrific
> enemies. (Jeff, if I ever convert Nylek, the spear
> is going in the
> write up!)
>
> --Bryan T.
>
>
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