Does anyone else find the Hero Point cost for gaining and improving
sorcerous magic to be excessive? I realize that sorcery has some
advantages over the other kinds of magic in terms of duration and
range, but this is offset somewhat by its being less flexible. The
cost for missapplied worship is particularly large, even relative to
other forms of missapplied worship. For example, it costs a whopping
15 HP to gain or improve a grimoire from St. Aeolus! My own feeling
is that the cost for gaining of improving a Grimoire should be
reduced to 3 HP, making it equal to the costs for affinities and
spirit traditon knowledge.
Mark Mohrfield