I'd probably use something like this:
marginal = drowsy/dazed (miss an action)
minor = sleepy (miss an action, -1 penalty on future actions) minor = very sleepy (miss an action, 1/2x penalty on future actions) major = asleep
Note that they or others could use appropriate abilities to "heal" any of the sleepy outcomes. So "Alert 17" could be used as a simple ability test (at 16) to throw off the the sleepiness penalties.
Thom
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