Sleep and other such magic in combat

From: William Faulkner <wfaulkner_at_...>
Date: Wed, 24 Jan 2001 07:49:30 -0000


OK, I've tried searching the e-groups archive, and I can't find an answer for this one (sorry if it has already been covered).

Anyway, our stout-hearted heroes find themselves once again in combat against the accursed Lunars. One of the members of the party is a Chalana Arroy priestess, who decides to use her sleep feat to put some
of the Lunars out of commision. Would this use of Sleep be considered a
normal AP test (resulting in the loss and potential gain of AP's), or would it be a simple contest, within the extended contest.

I understand much of the combat oriented magic to be primarily augmentation in nature, and some (say the equivalent of the old disruption) a normal "combat" action. But some like sleep or say weapon
destroyer, just don't feel right (to me) being treated as normal extended actions, resulting in loss and/or gain of AP's.

I also observe that it can be tricky for us neophites to HW to balance
contests. I had a party that frontally assulted a broo stronghold (which I thought was really stupid, 5 heroes versus 15 or so broos). Well most of the heroes ended up on the short side, but the Humakt warrior (and his follower) ended up slicing through the broos, ending the combat with more AP's than they started! It's not that this is bad, but not what I expected. The fact that the Humakti had 3/4 of a mastery level up on the broo, resulted in this condition. Heck the broos even had fetishes to give them more AP's, as well as all of them
used an addition fetish to augment there combat edge.

Now there are many ways to overcome this, looking back retrospectively.
I could have divided the broos up into groups, with one leader and 3-4
followers per group, with the leader having a higher combat skill, for
example. Overall, it seems that if someone is up an effective mastery level (even say 5W vs 18), the higher one will almost always win, even
facing multiple opponents (unless one is completely swampped).

It is just so different than RQ, and other RPGs, I'm having a bit of difficulty adjusting. Any advice or comments.

Thanks
Bill Faulkner

Powered by hypermail