Re: Godking Hero Cult

From: sigaud_at_...
Date: Tue, 06 Mar 2001 08:45:25 -0000

> Maybe more appropriate to the straight "hero wars" list, but I'll
> answer here anyways.

OK, I'll forward this to 'herowars'. Just answering this...  

> >
> > I've some questions about a potential Hero Cult for Belintar,
> Godking of the
> > Holy Country.
> > My campaign takes place in 1616 ST, in Kethaela and the Pharaoh is
> about to...
> > disappear.
>
> Sounds like the basis for a great campaign!

Well, thanks. I just thought it was a pity always to play after his 'death' and to see the Holy Country as a prey. I wanted to show my players the full power of the land (the best to make them move to defend it afterwards :-) )

> Two thoughts here: I suspect that, strictly speaking, the proper
cult
> of a hero will be of the same nature as the hero him or herself. So
> if he is fundamentally theist, his cult will be properly theist.
> Which is not to say that there can't be spirit and sorcerous sides
to it

Well, yes. But I don't even know if Belintar is a theist. I guess it doesn't matter, as long as the PCs worship him like a theist hero.

>Personally I like this option because I always
> viewed the guy as having wheels within wheels within wheel with his
> plans.

That was my point of view also : he seems to be outside any boundary or limits you could put on magic or power (for a man alone I mean).

From: "Jeff" <jeff.kyer_at_c...>                 

>A simple hero-cult wouldn't have such a wide array of powers.
>However, there could be serveral subcults/herocults which have these,
>each using a different form of worship for the deity/hero being
>worshippped.

That's the way I see it. Each part of the Holy Country has a different vision of the Godking and so use different methods to gain power from him (and to give him power through worship also)...

On the French ML, there was a list of rumours about Belintar and I proposed that he was just a sort of big wyter for the whole country (that was way before TR). That's not so far from the way I see him...

>Probably. But now that he's gone, I don't know if his cult is
>providing _anyone_ with anything. Looks like, since he's gone, the
>worshippers are getting nothing for their worship and are falling
away
>from the time and expense of it....

Well, IMG, he isn't dead. It's 1616 ST, and he IS about to disappear, however.

>> GodKing/Holy Country Affinity
>> [Feats : Understand Kethaelan People, Voice of the Pharaoh, Union
of
>> the Six, Gift of Citizenship, Sense Godking]

>Nothing involving peace, eh? =) Looks more or less solid.

I'm sorry if that gave you this impression, but that WAS peace oriented :-) anyway, I don't see him as a 'heal relationship' kind of guy. 'Bend your stiff neck and you will see all will be the better' probably defines him better (IMG)

And, indeed, my players with PCs initiates of the pharaoh did use their improvised feats for peace (or to protect the Holy Country).

>Herocults don't get secrets, IIRC. Though, of course, HEROFORM
Pharaoh
>is the probable secret -- but its better described as in 'Participate
>in Contest of Luck and Death'
 

Huh... I never thought of this that way. You could say that Belintar really died centuries ago, but that the Master of Luck and Death embodies him so well afterwards that he is the pharaoh for all that matters (complete success for embodiement, is that the term used in the american rules ?)

Thank you for your answers, I'll see if I can put this on the herowars ML.

   Philippe                 
                 

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