Re: Godking Hero Cult

From: joe_at_...
Date: Tue, 06 Mar 2001 11:55:10 -0000


>>> My campaign takes place in 1616 ST, in Kethaela and the Pharaoh is >>> about to... disappear.

>> Sounds like the basis for a great campaign!

> Well, thanks. I just thought it was a pity always to play after his
> 'death' and to see the Holy Country as a prey. I wanted to show my
> players the full power of the land (the best to make them move to
> defend it afterwards :-) )

Sounds almost exactly like the thought behind my old campaign...

> Well, yes. But I don't even know if Belintar is a theist. I guess it
> doesn't matter, as long as the PCs worship him like a theist hero.

IMO he should be worshipped like a theist (subcult) deity.

>>Personally I like this option because I always 
>> viewed the guy as having wheels within wheels within wheel with his 
>> plans.

> That was my point of view also : he seems to be outside any boundary
> or limits you could put on magic or power (for a man alone I mean).

IMO he is not a mortal even though he has accepted many of the restrictions of a mortal (like aging and other aspects of physical existence).

> From: "Jeff" <jeff.kyer_at_c...>

>>A simple hero-cult wouldn't have such a wide array of powers. >>However, there could be serveral subcults/herocults which have these,
>>each using a different form of worship for the deity/hero being >>worshippped.

> That's the way I see it. Each part of the Holy Country has a
different
> vision of the Godking and so use different methods to gain power
from
> him (and to give him power through worship also)...

IMO he is invoked in all sovereignty rites and gains power through this.

> On the French ML, there was a list of rumours about Belintar and I
> proposed that he was just a sort of big wyter for the whole country
> (that was way before TR). That's not so far from the way I see
him...

In a human shape, rather than an alynx?

Jeff:
>>Nothing involving peace, eh? =) Looks more or less solid.

> I'm sorry if that gave you this impression, but that WAS peace
> oriented :-) anyway, I don't see him as a 'heal relationship' kind
of
> guy. 'Bend your stiff neck and you will see all will be the better'
> probably defines him better (IMG)

Not exactly the words I would have chosen, but I agree that harmony is not one of his powers.

> And, indeed, my players with PCs initiates of the pharaoh did use
> their improvised feats for peace (or to protect the Holy Country).

Protect yes. Pacify, too - but in a different way. A bit like Sartar did.

>>Herocults don't get secrets, IIRC. Though, of course, HEROFORM 

> Pharaoh

>>is the probable secret -- but its better described as in 'Participate
>>in Contest of Luck and Death'

> Huh... I never thought of this that way. You could say that Belintar
> really died centuries ago, but that the Master of Luck and Death
> embodies him so well afterwards that he is the pharaoh for
> all that matters (complete success for embodiement, is that the term
> used in the american rules ?)

The official story is that the winner of the tournament steps aside, gaining a domain on the Other Side under his control, while the Pharaoh takes over the body. Some sort of dual transcendence. However, there is no cult or standard magic for achieving this sort of immortality, and I doubt that becoming a worshippable entity counts as a secret under HW rules.

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