Minor System Questions

From: Thom Baguley <t.s.baguley_at_...>
Date: Mon, 19 Mar 2001 12:06:55 +0000


>1.AVERAGE ATTRIBUTES
>While I understand that non-defined attributes are 6...what about average
>strength...eg if someone had no strength-related keyword or ability, would
>that mean they were Strong 6?? Doesn't seem right somehow.....
>
>**My take(s): Either I just lump em in as 13 (like a cultural keyword) or I
>treat 6 as average (which is less than default resistance of 14 <== does
>this only apply to magic tasks?), and just have lots of simple contests.

Depends on context.

In some cases use the default resistance (e.g., lifting an opponent). In others, use an appropriate ability (e.g., close combat dodge, agility or whatever to resist). If no suitable ability exists I would probably argue that 6 should be used.

>2. MASTERY AND TIES
>Adam is 10W in wrestling
>Bill is 10 in wrestling
>
>If A rolls a 1, he gets a critical success (cant bump higher).
>If B rolls a 1, he gets a critical success.
>
>Is this a tie even though Adam has the extra mastery?
>
>**My take: From reading the rules I suspect this is the case...so in this
>instance, mastery has no advantage?

Yes. In practice this is quite useful, but not unbalancing (as it is quite rare). ISTR this a "narrator decides" outcome. I usually rule "fight to a standstill" or similar.

Thom

Powered by hypermail