> On Wed, 4 Apr 2001, Thom Baguley wrote:
>
> > One big combat affinity. I'd probably rule two separate _only_ for
separate
> > cults (like Humakt, Bab Gor, Orlanth).
>
> IMO this does not matter, since if you worship two deities, you
can't
> learn feats anyway, you would only have two kinds of guidelines for
giving
> penalties for improvisation. This doesn' give a very big edge to a
> character.
>
> Olli Kantola
I think its stated in HW:RPiG that similarly named affinties are the
same affinity. Combat = Combat, no matter who has it.
This is cause for conflict between deities. And it simplifies
bookkeeping.
Jeff