House Rules for Devotion and Cult Secrets

From: Michael Schwartz <mschwartz_at_...>
Date: Thu, 26 Apr 2001 02:01:49 -0400


Here are the house rules for Devotion and Cult Secrets, from my "Lonisisaga" campaign, for your perusal and/or enjoyment. :)

There are four requirements to qualify as a Devotee: first, have a Tie with your deity at 1W or higher; second, have one virtue from among each of the subcult, aspect and great virtues of your deity at 1W or higher; third, have each of your deity's Affinities at 1W or higher; fourth, play through a "deeper initiation" heroquest and pay three Hero Points (six for an unplayed heroquest). Feats can then be purchased normally (as per HERO WARS, p. 32).

For a beginning hero, this is attainable even for Orlanth or Ernalda initiates whether they are god-talkers or not. The feats should be freebies for beginning heroes, as it does "lock in" a fairly major facet of the hero's identity early on in the campaign and is not revoked easily. A limiting factor to consider: no Affinity can be rated higher than the lowest of a hero's Tie to, or virtues of, the deity in question.

There are two requirements for learning a Cult Secret: first, all the abilities mentioned above must be at 1W2 or greater; second, play through a revelatory heroquest and pay three Hero Points (six for an unplayed heroquest). No Cult Secret can be rated higher than the lowest of a hero's Affinity ratings for the deity in question.


--
Michael Richard Schwartz | Language is my playground,
mschwartz_at_... | and words, its slides and
Ann Arbor, Michigan  USA | swingsets. -- yours truly

Powered by hypermail