<< A clan in which everyone has multiple magic items (however mundane in game mechanic terms) or has wild mixes of magic just doesn't fit comfortably with me >>
Although it was certainly a feature of RQ2 and 3. Think magic point matrixes, POW crystals, battle magic matrices. I like the extra imagination required to really imagine the HW items but I like characters with abilities likes 'Talion Drum 1W', ' Golder Spear of Flame, 13'
Keith N
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